Legend of Zelda: Heroes of the Wind

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Legend of Zelda: Heroes of the Wind Empty Legend of Zelda: Heroes of the Wind

Post by Terra on Fri Jul 08, 2011 1:53 pm

There is but one of the legends of which the people speak...

Long ago, there existed a kingdom where a golden power lay hidden. It was a prosperous land filled with green forests, tall mountains, and peace. But one day a man of great evil found the power and took it for himself. With its strength at his command, he spread darkness across the kingdom. But then, when all hope had died, and the hour of doom seemed at hand a young boy clothed in green appeared as if from nowhere. Wielding the blade of evil's bane, he sealed the dark one away and gave the land light. This boy, who traveled through time to save the land, was known as the Hero of Time. The boy's tale was passed down through generations until it became legend...

But then... a day came when a fell wind began to blow across the kingdom. The great evil that all thought had been forever sealed away by the hero once again crept forth from the depths of the earth, eager to resume its dark designs. The people believed that the Hero of Time would again come to save them. But the hero did not appear. Faced by an onslaught of evil, the people could do nothing but appeal to the gods. In the last hour, as doom drew nigh, they left their future in the hands of fate.

What became of that Kingdom?

None remain who know...

The memory of the kingdom vanished, but its legend survived on wind's breath. On a certain island, it became customary to garb boys in green when they came of age. Clothed in the green of fields, they aspired to find heroic blades and cast down evil. The elders wished only for the youths to know courage like the hero of the legend...

[b][u]Name[/u]:[/b] (The name of your character :p)
[b][u]Age[/u]:[/b] (The age of your character :p)
[b][u]Gender[/u]:[/b] (The gender of your character :p)
[b][u]Appearance[/u]:[/b] (What your character looks like, images or description is just fine =))
[b][u]Profession[/u]:[/b] (This can be whatever you want. Here are some examples of some jobs: Warrior, Fighter, Black Mage, White Mage, Arcane Mage, Knight, Dragoon, Archer, Pirate, Dancer, Bard, Barbarian, Time Mage, Green Mage, Thief, Blue Mage, Summoner, Gambler, Trickster, Magician, Ninja, Samurai, Psychic Iniate, Equipment Kineticist, Fusilier, Beastmaster, and the list could go on. =3)
[b][u]Level[/u]:[/b] 1 (All Characters start at level 1, but as they battle, you gain Exp and grow.)
[b][u]Exp[/u]:[/b] 0/10 (Exp Values are determined by the GM, I'll get into the system for Exp later in the topic.)
[b][u]Weapon[/u]:[/b] (You pick your own weapons depending on what your job is. When you do, I will add them to the Inventory. The weapon must be weak though. Examples: A Pirate could start off with a Fragile Rapier, a Gambler could start off with Ripped Cards, a Fusilier could start off with Antique Pistol, or a White Mage could start off with a Cracked Staff.)
[b][u]Armor[/u]:[/b] (It is the same sense as weapons. Examples: A Knight could start off with Rusty Mail, a Ninja could start off with Tattered Garments, a Beastmaster could start off with a Dirty Shawl, or a Black Mage could start off with Holey Robes.)
[b][u]Accessory[/u]:[/b] (This one is a little different, but only slightly. Once again, you choose your own accessory. You can name it anything you like and can be almost anything, but try to restrain yourself as the others have. The difference with this item is that you choose which stat boost you want. Here are the options: HP+5, MP+5, Atk+1, Def+1, Int+1, Spr+1. You can either boost your dominant stat or a stat that seems to be lacking…)
[b][u]A-Ability[/u]:[/b] (This stands for Action Ability and is a summary of the definition of all your special attacks. For example: Time Mages can cast Slow, Stop, Haste, etc. and their overall A-Ability is called Time Magicks. A Dragoon can use Jump, Ice Breath, Fire Breath, Thunder Breath, Howling Gale, etc. and his A-Ability would be Draconic Artes (or something; feel free to be creative X3). A Barbarian can use Rage, Boulder Smash, Reckless Rush, etc. and his A-Ability would be called Immense Anger or something of the sort. Basically a title for actual abilities to fall under.)

+ (This is your first special attack and is dependent on your job and A-Ability once again. Just put what the NAME is, what the attack DOES, how much DAMAGE the attack deals, and the RANGE of the attack. Damage: This can be based on ATK or INT depending on your job. If you’re a Mage, then it would be INT. If you’re a Warrior, then ATK would be the best option. After that, you have to determine the percentage of that stat. Keep it between 100% and 120% for now. Example: Here could be the first attack for a Fighter-- Powered Strike: Punches the enemy with slightly increased power. 120% Atk Dmg. Range: Adjacent Cell. 8 MP. (I will determine MP cost based on a formula I have created.))

+ (Same thing as above. It is more or less another beginning technique.)
[b][u]A-Ability[/u]:[/b] Item (This is your second A-Ability. Right now, it is set to “Item” as default. However, when you reach a certain level, you will be offered with a Job Promotion and could possibly have another A-Ability similar to the one above. There are a total of 3 job promotions, so you'll eventually have 4 A-Abilities.)
[b][u]R-Ability[/u]:[/b] (This stands for Reaction Ability. This is an ability that activates in response to a certain action. You can NOT start out with one of these. The only way you can get one is by expending 3 Skill Points which are rewarded at the end of battle. Example: Counter: When attacked, deals 50% of damage taken back at the enemy as long as it is within range. Immortal Body: When character is KOed, revives automatically in 3 turns with 20% HP. Pickpocket: When attacked, steals an item from the attacking enemy.)
[b][u]S-Ability[/u]:[/b] (This stands for Support Ability which can be activated at the whim of the user unless the user decides to place a limitation on the ability. Support Abilities can only be used ONCE per battle unless the ability is always active (see Intangible). Examples: Spirit Tap: Restores 10% of Max MP for 5 turns after MP reaches an unusable amount. Intangible: Immune to Physical attacks, but Magickal attacks deal double damage. Dragon Power: Raises ATK by 25% for 3 turns.)
[b][u]D-Ability[/u]:[/b] (This stands for Deathblow Ability. This is an exceptionally powerful ability, mainly because it has the power to pierce the enemy’s DEF and SPR. For this one, you MUST be creative. Just give your D-Ability a name and an element (Fire, Water, Ice, Thunder, Wind, Earth, Holy, Dark, or Neutral). This is the formula to calculate damage: Base ATK (INT if a spellcaster) x 2 x 2 (if enemy is weak against the element) = Total DMG. This ability also has the power to instantly kill an enemy with less than 50% HP (only if they are NOT a Boss creature). This ability can only be used ONCE per battle.)
[b][u]Stats[/u]:[/b] (These will be determined by the game master depending on what job you choose. Here are the stats that your characters generally use (some GMs choose different names or unique stats).)

[b]Hp:[/b] (Hit Points. This is the measure of how much damage a character can endure before becoming incapacitated. If HP equals 0, then the character gains the KO status and can no longer participate in battle unless revived using an A-Ability or an item. If all characters are KOed, then the mission ends in failure.)
[b]Mp:[/b] (Mana Points. This is the measure of the capacity of mana that a character possesses. All A-Abilities cost a certain amount of MP and when MP equals 0, they cannot be used.)
[b]Atk:[/b] (Attack. This is the measure of how much physical damage a character can deal. This stat is increased by equipping certain weapons and/or accessories.)
[b]Def:[/b] (Defense. This is a measure of how much a character can resist physical attacks. This stat is increased by equipping certain armor and/or accessories.)
[b]Int:[/b] (Intelligence. This is a measure of a character’s knowledge of the workings of mana. In essence, it is how strong a character’s magic is. This stat can be increased by equipping certain weapons and/or accessories.)
[b]Spr:[/b] (Spirit. This is a measure of how much magical damage or INT-based damage a character can resist. This stat is increased by equipping certain weapons and/or accessories.)
[b]Move:[/b] (This is a measure of how far a character can move in a turn. Every character has a base movement of 2 cells, but that can be increased depending on which job the character chooses.)
[b][u]Skill Points[/u]:[/b] (These are also a vital part of this game. Skill Points are earned after completing Requests and are used to purchase abilities. A-Abilities cost 1 SP, S-Abilities cost 2 SP, and R-Abilities cost 3 SP. Also, Skill Points can be used to upgrade A-Abilities that you have already learned by increasing their damage (20% intervals), changing the range (1 cell intervals), or adding a special effect (1 effect intervals). For each alteration that you make to the ability, it will cost 1 Skill Point.)

PM me your sheets so I can get you your stats and such.
Chasing Pavements
Chasing Pavements

Posts : 91
Join date : 2011-04-04
Age : 23
Location : I think I'm here... but the sign says there? And that one says everywhere. :<


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